STRIKER XTREME RULESHEET BY Keith Elwin _____________________________________________________________________________- Shootout cheapout: ----------------- Good points to be had during shootout. Best strategy is to: 1. Start at left VUK, shoot right ramp to collect 6M. 2. When ball comes down shoot goal for corresponding 6M. 3. When ball is ejected to the stop post at the top flipper keep this flipper up to feed to the bottom right flipper. 4. Let the ball bounce off of the right flipper and come to a dead stop on left flipper. 5. Then shoot right ramp again to start the combo all over at 7M, 8M, 9M and 10M. 6. The higher the hurry-up value is the longer you have to keep the Shootout going. Ball control tip: ---------------- TIP 1: When the ball is ejected from the VUK the the top flipper there is generally no incentive to shoot for the middle ramp. Lock is usually lit on both the right and middle ramps. So as above, keeping the flipper up , bouncing off the bottom right flipper, stopping on the left flipper for an easy controlled lock shot to the right ramp (which is much easier and safer than the middle ramp). TIP 2: There seems to be an invisible smaller goalie behind the main one cuz 50% of the shots to the left side of the goal come flying back out. One thing to try is to delay the ball by keeping the right flipper up while the ball is releasing from the stadium. When the ball get about 75% up the flipper let go then quickly flip again to shoot a *weak shot to the goal which usually stays in. Also this slight delay opens up a bigger left side gap during shootout because a direct shot from the stadium on the fly the goalie is usually in the middle. * I realize a WEAK shot from a SEGA FLIPPER are redundant terms so no need to point it out! Multiball: --------- During mulitiball its often more lucrative to shoot goals than the small jackpots since it only takes 1 goal to defeat a country during multiball. Its hard but with 2 balls in play, capture 1 on each flipper. Shoot one right after the other at the same drop target to sneak one through before it pops back up for an easy goal. Also jamming a bunch of balls in the VUK then breaking the plane of the goal awards a goal. The dog is toast! ---------------- I don't condone this strategy but it is there: Shoot the impossible to miss left VUK. When it kicks the ball into the left return lane hold the left flipper up and pass it to the right.(flipper pass) Repeat till Shootout is lit then follow the Shootout cheapout strat. Only recommended after the celebration multiball when lighting locks and shooting goals starts getting tough. Xtreme everything: ----------------- Defeating the second tier of countries starts extreme everything. All shots lit for 3M X number of shots made in the alotted time. This can be valuable but is not collectable if the 2nd tier is beaten during Multiball. Celebration Multiball: --------------------- Defeating all countries starts Celebration Multiball. Ramp shots worth 5M and lock the ball. When all balls locked shoot goals for 25M (2 seconds per ball in play) Fan Riot: --------- Reaching bonus 10X starts Fan Riot Multiball. All switches worth 100K, ramps worth 5M, shoot goals to kill the referee for 7M plus increase switch value by 50K. Other Stuff: ----------- The free kick ball save "disappears" during certain modes so be careful. Especially when doing the ultra worthless halftime. The side ramp is poorly designed. Like Dirty Harry's right ramp perfect shots get rejected. The key is to aim as low as possible (I know, I know, its impossible to aim with weak flippers). Tournament Strategy: ------------------- Probably Best to complete the first tier of countries BEFORE getting multiball since just hitting the lit drop target spots the whole bank. Then when it starts getting tougher in the 2nd tier, shoot for Multiball. Once celebration multiball is finished the only worthwhile thing to shoot for is bonus X and the jet booster (right loop) or Shootout. It looks like for a tournament game, the modes will come in the following order, for each player: xtreme xball xtreme combos xtreme mball xtreme goals xtreme spinner xtreme pops xtreme goalie xtreme everything (yes, it's also possible to get that here) This is unconfirmed by actual play so dont hold me liable. If this is true then the xball should be worth 35M which is not bad for getting an xtreme goal on the first tier. Also xtreme combo is very easy and definitely worth some points. Same strategy for xtreme combo as lighting shootout. Shoot left VUK, pass to r.flipper, repeat. Value starts at 6M and I believe you can collect it 6 or 8 times (I forget) After xtreme combo the rest are not valuable enough to warrant shooting so many drop targets. If you happen to get Xtreme multiball then more power to you! THE END