BATMAN FOREVER RULESHEET BY Scott Tiesma _________________________________________________________________________________ Abbreviations: -------------- BF - Batman Forever (this game) CFTBL - Creature From The Black Lagoon DMD - Dot Matrix Display IJ - Indiana Jones JP - Jurassic Park STTNG - Star Trek: The Next Generation VUK - Vertical Up Kicker Designer Names: --------------- Playfield: Paul Lesley Software: Brian Rudolph Display: John Carpenter Graphics: Kurt Anderson Jack Liddon Mark Raneses Artwork: Morgan Wiestling(?) Playfield Layout: ----------------- Description: ------------ As per usual this starts at the bottom middle and proceeds clockwise around the game. Two flippers in the usual location. Left Outlane - has a kickback called "Laser Kick". Their is a great still graphic on the DMD of Robin doing a karate kick and saying "Hey, I just saved your life! You owe me one." Left Inlane - marked as "X2" on the playfield (in paint, not a light) Left Slingshot - another strange trapezoidal shape ala STTNG. Batwing - a gun-type thing resembling the left STTNG cannon in function, and amazingly looking like the batwing. Bat Drop Targets - Just above the left slingshot and almost parallel to the cabinet. There are 4 of these. From the bottom one up they spell C-A-V-E. Swooping Habit Trail - This starts just above the bat drop targets and goes toward the player, below and around the flippers, and spits the ball out towards the mini ramp. The ball is propelled by a solenoid. (Like a slanted VUK). Left Orbit - Swoops around to the entrance to the right orbit. The Bat Cave - a plastic decoration which has a habit trail leading into and out of it. It badly obscures much of the upper left playfield. Left Ramp - used to feed the ball to the batwing (when armed (i.e. "enabled")) or the left flipper. Its orientation on the playfied reminds me of the left ramp on IJ. Middle Ramp (labeled Arkham Asylum)- necessary to arm the batwing, this ramp can only be made from the 3rd flipper. It is located directly above the left ramp and positioned on the playfield similar to the middle ramp in Whirlwind. Two-Face Targets - a pair of targets located above the middle ramp entrance facing diagonally down right. One target is Two-Face's good side, the other his bad side. Pop Bumpers - 3 of them located in the left middle upper quadrant of the playfield. B-A-T Lanes - Located above the bumpers. Advances multiplier and relights Laser Kick (possibly more?) Mode Start Saucer - Located in the back left corner of the cabinet it is only accessible from a right orbit shot. It should eject such that the ball falls down the right orbit or into the B-A-T lanes. U-Turn Loop (aka Mini-Ramp) - located to the right of the bumpers this is a slight ramps (1") which then sends the ball in a U-turn around the VUK and Right ramp to the right orbit and down to the 3rd flipper. This shot is necessary to arm the batwing. Also used as a counter to light the Mr. E Award. VUK - Locks balls, awards Mr. E (when lit), and is a bat signal shot. Sends the ball via a habit trail to the bat cave. Right Ramp - just to the right of the VUK it returns the ball to the right flipper. This shot is necessary to arm the batwing. Right Orbit - swoops around toward the left orbit... usually enters the B-A-T Lanes or the upper left saucer. (Only on the prototype have I ever had the ball exit via the left orbit, ie. a full loop.) Middle Flipper (3rd) - Located along the edge of the right orbit similar in position to the 3rd flipper on STTNG. Two-Face Targets - a pair of targets located below the middle flipper and above the right slingshot. Right Outlane - nothing special... but has a special light. Rightmost Right Inlane - Scores Double Batwing when lit Leftmost Right Inlane - awards 2 batarangs when lit Left Slingshot - the normal triangular shape. Question Mark Targets - there are 5 of these located on the playfield. One on each side of the entrance to the Left and Right Ramps (i.e. 4) and 1 on the left side of the entrance to the U-Turn loop. These targets are used to enable modes. Bat Signal Shots: ----------------- These shots when completed will start Circus Countdown. The 7 Shots are: Left Orbit Left Ramp U-Turn Loop Right Ramp VUK Middle Ramp Right Orbit It should also be noted that these shots must be completed when the batsignal is blinking for it to become lit. The first completed shot score 5 Million. Each subsequent shot scores 10, then 15, etc Million. The batsignals remain lit from ball to ball until all have been collected. Jackpot Shots: -------------- During Multiball the Left Ramp saves Chase and the Right Ramp saves Robin. Once completed the middle ramp is lit for Double Jackpot. Then, the batwing must be loaded (it is automatically enabled) and the ball must be shot up the mini-ramp for a Super Jackpot. The special is lit after collecting the Double Jackpot (I believe). Batwing Shots: -------------- The shots that are lit for targeting from the batwing are: Mini-ramp \ VUK |--> all pictured as a bat symbol on the DMD Right Ramp | Right Orbit / Three Question Mark targets: left of VUK and on both sides of right ramp entrance. --> These are pictured as "?" on the DMD These shots are worth 10 Million each (unless doubled) I haven't noticed anything special occuring upon getting all the shots from the batwing even though once a shot is completed from the batwing it doesn't show up on the DMD anymore. Hmmm? The Cabinet ----------- It is a widebody. The artwork is fantastic. Very realistic and keeping with the dark "batman mood". Skill Shot: ----------- Pull the trigger and collect what is displayed on the DMD. Awards I've seen are: 25 Million Start Gotham Scene Mr. E Award 2X Bonus Two-Face Pops (2 Million a pop) ... Rules: ------ To start a Gotham Scene (mode) you must either select it from the skill shot (the easiest) or hit all the Question Mark targets scattered around the playfield (to enable the mode) and then the right orbit (to start the mode). Also, you can lock the lit scene (or unlock it) by firing the gun (plunger). This proves to be a very lucrative feature as you can lock in the Lite Extra Ball mode! (Just like in Guns 'n Roses) Batarangs: ---------- A new name for the Picard Manuever from STTNG. Shoot the left orbit and then the middle ramp. There is an ego award for the most batarangs (in a row? on one ball.) i.e. you get to put in your initials. However, rarely have I seen this show during attract mode... and never during instant info. Gotham Scenes: -------------- The Gotham Scenes are the modes for this game. They are changed via bumper hits. (Is their any other way?) However, during a mode you can't start another mode. Nor can you see what mode is lit to become next (by bumper hits). It may not even change during a mode. I haven't been able to tell yet. The Gotham Scenes are: Rooftop Chase - a video mode where you steer the batmobile around obstacles. (first on a rooftop), then you must steer it into points (up the side of a building) then across another roof avoiding obstacles. (kind of a strange one to steer... you'll know what I mean when you play it) >100 Million if completed. Also, the obstacles do not come randomly. Just like STTNG the paths never change. However, unlike STTNG their are no diverging paths. Face Two-Face - Hit the lit Two-Face targets 2 times each (usually the pair on the right side of the machine, maybe always?) (though I believe any two-face target will work??? maybe the software just doesn't light the other targets?) Crime Spree - build up a jackpot with switch closures and collect at right ramp. The jackpot can be collected multiple times while the timer is running. ??? - yes it is actually called "???" Anyway, this is a timed mode where all one must do is hit the Question Mark targets to collect points. Any Question Mark target will do, and they can be hit repeatedly. Safe Trap - hit all four ramps. Lite Extra Ball - duh... Brain Drain - Spell C-A-V-E in sequence. Very hard to do but worth it as a hurry-up extra ball can be collected at the mini-ramp. Coin Matching: -------------- Done by hitting both good faces or bad faces in a row. Once matched the playfield light representing coin matches stays lit for the game or the software remembers that you've matched. Awards are (Based on hits in a row): Good then Bad (or Bad then Good) relights laser kick and awards 10 Million. Both good faces awards hold bonus. Both bad faces awards 22 Million. After the second hit, the 3rd hit counts as a first hit (i.e. you can't collect both good faces and one bad face to get Hold Bonus, 10 Million, and a relit laser kick!) Mr. E Awards: ------------- (Notice the pun ---> "mystery") Lit by hitting the mini-ramp twice, then 3 more times, then ... (may be flexible, the DMD will tell you how many mini ramp shots till next lit). Awarded by entering the lit VUK or as a skill shot. The possible awards are: 20 X Bonus (Very lucrative.. I got 860 Million once) Mega Pops (3 Million a pop) Super Laser Kick (unlimited kick back) Light Extra Ball Extra Ball Start Gotham Scene 10 Million 20 Million 50 Million ??? Light Special ??? ??? possibly more ??? Bat Gadgets: ------------ When the right orbit is not lit to start a Gotham Scene a strong shot which ends up in the saucer will cause a DMD display similar to the Snack Bar in CFTBL which will award various Bat Gadgets. Once all (or is it just 4?) are collected Super Laser Kick is awarded. Circus Coundown: ---------------- Upon lighting all batsignals a countdown starts at 99 Million. Shoot the right orbit to collect. During this mode, there is a great graphic of Two-Face and Robin. The countdown represents the bomb seen at the circus where Robin's parents died. Multiball: ---------- A four ball Multiball; shoot the left and right ramp to collect jackpots then the middle ramp for a Double jackpot (& Light Special ??). Then load the batwing (it is enabled) and shoot the mini-ramp for a Super Jackpot. (This is an extremely hard shot. I've only made it once, and that was by sheer luck. I was holding a trapped ball on my left flipper (planning on shooting that up the mini-ramp while I fired the batwing to try and trick the software) and when I fired I made my left flipper shot and I made the batwing shot!!! (Let this forevermore be known as the Tiesma manuever??? right.. :P )) Forever: -------- The Wizard Award.... It is started by matching both the good and bad heads... sighting all bat signals and having completed all gotham events. After doing so, "FOREVER" is lit to be collected via the regular Mode Start routes. The beginning is a great graphic of the riddler which I didn't get to watch very long as all the balls just started spewing out. Thus, also, I was not aware if anything else was occuring (such as Mega Pops, lit special, etc). This is a 4 ball multiball mode with a ? second ballsaver. The object is to load the batwing to collect jackpots. The problem is that the batwing is moving. Thus, you may hit the left ramp but if the batwing isn't in the right position - No jackpot. Really it's quite ingenious, and very fun! The mode ends when less than two balls are in play. Bonus: ------ The bonus maxes out at 20X after which a score of 20 Million is added for each additional completion of the B-A-T Lanes. At 2X bonus the Laser Kick is relit (and possibly each additional increase?) It is tallied this way - ???? Also, there is a great graphic of Dr. Chase Meridian (Nicole Kidman) during the bonus count. Extra Balls: ------------ Can be lit via: the Gotham Scene (Light Extra Ball), a Mr. E Award, or ? some number of shots to some ramp or orbit - but I haven't solved which yet. When lit it is collected at the mini-ramp and Two-Face says "Live from the ???; Here's your extra ball." Also, an extra ball can be awarded from the Mr. E award (and possibly the video mode, though I haven't seen it there). High Scores: ------------ 2.4 Billion is the default Grand Champion score. My high so far (1 Buy-in) is @ 4.91 Billion for which I recieved 2 Credits. Previously I had set the GC with 2.8 Billion (no buy-ins) and received _3_ Credits (possibly I could have imagined this... but I don't think so)! I also scored 2.7 Billion for 3rd place and 1.8 Billion for 4th place (the high score list goes to 6) but didn't get any credits. (Maybe only 1st and 2nd get credits?) Quotes: ------- ??? Send me your favorite ??? Miscellaneous: -------------- First, their is a diverter on the habitrail leading from the left ramp to the left flipper which places the ball in the batwing. This didn't work when BF first arrived, but now does. The operator played with it, but I don't know what he did. (It wasn't opening wide enough.) Bugs: ----- There is a ? loop or something champion displayed on the DMD occasionally but this can't be seen in instant info - WHY! Also, it would be nice to be able to see what Bat Gadgets have been collected (or need to be collected) before getting the Super Laser Kick. This could be done via instant info also. Easter Eggs: ------------ 6 player play is allowed (league type, just as in Baywatch). Pressing both flipper buttons simultaneously will launch the ball (if it is in the plunger lane). No cows so far :( The End